🏛️ The Graphics Crypt
cs.GR: Where Graphics papers rest without their code.
2988
Total Papers
2491
No Code
39
Twilight
458
Has Code
15.3%
Survival Rate
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A two-level approach to implicit surface modeling with compactly supported radial basis functions
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Bezier curves and surfaces based on modified Bernstein polynomials
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A Closed-Form Formulation of HRBF-Based Surface Reconstruction
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Fluid Simulation on Neural Flow Maps
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UrbanBIS: a Large-scale Benchmark for Fine-grained Urban Building Instance Segmentation
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TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures
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Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracing
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Line Drawings from 3D Models
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3D Mesh Segmentation via Multi-branch 1D Convolutional Neural Networks
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By chance is not enough: Preserving relative density through non uniform sampling
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PolyDepth: Real-time Penetration Depth Computation using Iterative Contact-Space Projection
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A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesis
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Fast and Scalable Position-Based Layout Synthesis
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Deep Portrait Image Completion and Extrapolation
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Hamiltonian operator for spectral shape analysis
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Mesh-based Gaussian Splatting for Real-time Large-scale Deformation
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Image Sculpting: Precise Object Editing with 3D Geometry Control
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Dynamic Facial Asset and Rig Generation from a Single Scan
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Palettailor: Discriminable Colorization for Categorical Data
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VoroCrust: Voronoi Meshing Without Clipping
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A Deep Recurrent Framework for Cleaning Motion Capture Data
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A Novel Stretch Energy Minimization Algorithm for Equiareal Parameterizations
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