🏛️ The Graphics Crypt
cs.GR: Where Graphics papers rest without their code.
2988
Total Papers
2491
No Code
39
Twilight
458
Has Code
15.3%
Survival Rate
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Multi-Axis Support-Free Printing of Freeform Parts with Lattice Infill Structures
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DNF-Net: a Deep Normal Filtering Network for Mesh Denoising
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DeepOrganNet: On-the-Fly Reconstruction and Visualization of 3D / 4D Lung Models from Single-View Projections by Deep Deformation Network
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View-Consistent 3D Editing with Gaussian Splatting
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PRS-Net: Planar Reflective Symmetry Detection Net for 3D Models
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Robust and High Fidelity Mesh Denoising
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Reversible Jump Metropolis Light Transport using Inverse Mappings
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Talking Head Generation with Probabilistic Audio-to-Visual Diffusion Priors
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A Large Scale Benchmark and an Inclusion-Based Algorithm for Continuous Collision Detection
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Vid2Player: Controllable Video Sprites that Behave and Appear like Professional Tennis Players
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Guided Fine-Tuning for Large-Scale Material Transfer
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Transport-Based Neural Style Transfer for Smoke Simulations
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Static/Dynamic Filtering for Mesh Geometry
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Natural Boundary Conditions for Smoothing in Geometry Processing
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Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale
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Combining Active and Passive Simulations for Secondary Motion
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Structured Regularization of Functional Map Computations
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Repulsive Curves
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Object-Aware Guidance for Autonomous Scene Reconstruction
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Spherical Parameterization Balancing Angle and Area Distortions
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On Elastic Geodesic Grids and Their Planar to Spatial Deployment
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Old Age
Point Cloud Super Resolution with Adversarial Residual Graph Networks
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