PacMap: Transferring PacMan to the Physical Realm
January 12, 2015 Β· Declared Dead Β· π Internet of Things Summit
"No code URL or promise found in abstract"
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Authors
Thomas Chatzidimitris, Damianos Gavalas, Vlasios Kasapakis
arXiv ID
1501.02659
Category
cs.MM: Multimedia
Citations
12
Venue
Internet of Things Summit
Last Checked
3 months ago
Abstract
This paper discusses the implementation of the pervasive game PacMap. Openness and portability have been the main design objectives for PacMap. We elaborate on programming techniques which may be applicable to a broad range of location-based games that involve the movement of virtual characters over map interfaces. In particular, we present techniques to execute shortest path algorithms on spatial environments bypassing the restrictions imposed by commercial mapping services. Last, we present ways to improve the movement and enhance the intelligence of virtual characters taking into consideration the actions and position of players in location-based games.
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