PacMap: Transferring PacMan to the Physical Realm

January 12, 2015 Β· Declared Dead Β· πŸ› Internet of Things Summit

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Authors Thomas Chatzidimitris, Damianos Gavalas, Vlasios Kasapakis arXiv ID 1501.02659 Category cs.MM: Multimedia Citations 12 Venue Internet of Things Summit Last Checked 3 months ago
Abstract
This paper discusses the implementation of the pervasive game PacMap. Openness and portability have been the main design objectives for PacMap. We elaborate on programming techniques which may be applicable to a broad range of location-based games that involve the movement of virtual characters over map interfaces. In particular, we present techniques to execute shortest path algorithms on spatial environments bypassing the restrictions imposed by commercial mapping services. Last, we present ways to improve the movement and enhance the intelligence of virtual characters taking into consideration the actions and position of players in location-based games.
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