Evaluation of Pervasive Games: Recruitment of Qualified Participants through Preparatory Game Phases
January 12, 2015 Β· Declared Dead Β· π Internet of Things Summit
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Authors
Vlasios Kasapakis, Damianos Gavalas, Thomas Chatzidimitris
arXiv ID
1501.02661
Category
cs.HC: Human-Computer Interaction
Citations
1
Venue
Internet of Things Summit
Last Checked
4 months ago
Abstract
In this paper we present the evaluation process for Barbarossa, a pervasive role playing game. Barbarossa involves an invitational (preparatory) and a main execution phase. The former is freely available though Google Play store and may be played anytime/ anywhere. The latter defines three inter-dependent player roles acted by players who need to collaborate in a treasure hunting game. The eligibility of players for participating in the main game phase is restricted among those ranked relatively high in the invitational phase. Herein, we investigate the impact of the invitational game mode on the players overall game experience. The main hypothesis tested is that game awareness (gained from participating in a preliminary game phase) may serve as a means for recruiting the most suitable subjects for user trials on pervasive game research prototypes.
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