Evaluation of Pervasive Games: Recruitment of Qualified Participants through Preparatory Game Phases

January 12, 2015 Β· Declared Dead Β· πŸ› Internet of Things Summit

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Vlasios Kasapakis, Damianos Gavalas, Thomas Chatzidimitris arXiv ID 1501.02661 Category cs.HC: Human-Computer Interaction Citations 1 Venue Internet of Things Summit Last Checked 4 months ago
Abstract
In this paper we present the evaluation process for Barbarossa, a pervasive role playing game. Barbarossa involves an invitational (preparatory) and a main execution phase. The former is freely available though Google Play store and may be played anytime/ anywhere. The latter defines three inter-dependent player roles acted by players who need to collaborate in a treasure hunting game. The eligibility of players for participating in the main game phase is restricted among those ranked relatively high in the invitational phase. Herein, we investigate the impact of the invitational game mode on the players overall game experience. The main hypothesis tested is that game awareness (gained from participating in a preliminary game phase) may serve as a means for recruiting the most suitable subjects for user trials on pervasive game research prototypes.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted