Fragments of ML Decidable by Nested Data Class Memory Automata
January 19, 2015 Β· Declared Dead Β· π Foundations of Software Science and Computation Structure
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Authors
Conrad Cotton-Barratt, David Hopkins, Andrzej S. Murawski, C. -H. Luke Ong
arXiv ID
1501.04511
Category
cs.PL: Programming Languages
Cross-listed
cs.LO
Citations
17
Venue
Foundations of Software Science and Computation Structure
Last Checked
3 months ago
Abstract
The call-by-value language RML may be viewed as a canonical restriction of Standard ML to ground-type references, augmented by a "bad variable" construct in the sense of Reynolds. We consider the fragment of (finitary) RML terms of order at most 1 with free variables of order at most 2, and identify two subfragments of this for which we show observational equivalence to be decidable. The first subfragment consists of those terms in which the P-pointers in the game semantic representation are determined by the underlying sequence of moves. The second subfragment consists of terms in which the O-pointers of moves corresponding to free variables in the game semantic representation are determined by the underlying moves. These results are shown using a reduction to a form of automata over data words in which the data values have a tree-structure, reflecting the tree-structure of the threads in the game semantic plays. In addition we show that observational equivalence is undecidable at every third- or higher-order type, every second-order type which takes at least two first-order arguments, and every second-order type (of arity greater than one) that has a first-order argument which is not the final argument.
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