Fragments of ML Decidable by Nested Data Class Memory Automata

January 19, 2015 Β· Declared Dead Β· πŸ› Foundations of Software Science and Computation Structure

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Conrad Cotton-Barratt, David Hopkins, Andrzej S. Murawski, C. -H. Luke Ong arXiv ID 1501.04511 Category cs.PL: Programming Languages Cross-listed cs.LO Citations 17 Venue Foundations of Software Science and Computation Structure Last Checked 3 months ago
Abstract
The call-by-value language RML may be viewed as a canonical restriction of Standard ML to ground-type references, augmented by a "bad variable" construct in the sense of Reynolds. We consider the fragment of (finitary) RML terms of order at most 1 with free variables of order at most 2, and identify two subfragments of this for which we show observational equivalence to be decidable. The first subfragment consists of those terms in which the P-pointers in the game semantic representation are determined by the underlying sequence of moves. The second subfragment consists of terms in which the O-pointers of moves corresponding to free variables in the game semantic representation are determined by the underlying moves. These results are shown using a reduction to a form of automata over data words in which the data values have a tree-structure, reflecting the tree-structure of the threads in the game semantic plays. In addition we show that observational equivalence is undecidable at every third- or higher-order type, every second-order type which takes at least two first-order arguments, and every second-order type (of arity greater than one) that has a first-order argument which is not the final argument.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Programming Languages

Died the same way β€” πŸ‘» Ghosted