Shortest-Path Queries in Planar Graphs on GPU-Accelerated Architectures
March 24, 2015 Β· Declared Dead Β· π Large-Scale Scientific Computing
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Authors
Guillaume Chapuis, Hristo Djidjev
arXiv ID
1503.07192
Category
cs.DS: Data Structures & Algorithms
Citations
2
Venue
Large-Scale Scientific Computing
Last Checked
4 months ago
Abstract
We develop an efficient parallel algorithm for answering shortest-path queries in planar graphs and implement it on a multi-node CPU/GPU clusters. The algorithm uses a divide-and-conquer approach for decomposing the input graph into small and roughly equal subgraphs and constructs a distributed data structure containing shortest distances within each of those subgraphs and between their boundary vertices. For a planar graph with $n$ vertices, that data structure needs $O(n)$ storage per processor and allows queries to be answered in $O(n^{1/4})$ time.
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