Preprint Clinical Feedback and Technology Selection of Game Based Dysphonic Rehabilitation Tool
April 16, 2015 Β· Declared Dead Β· π International Conference on Pervasive Computing Technologies for Healthcare
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Authors
Zhihan Lv, Chantal Esteve, Javier Chirivella, Pablo Gagliardo
arXiv ID
1504.04309
Category
cs.HC: Human-Computer Interaction
Citations
31
Venue
International Conference on Pervasive Computing Technologies for Healthcare
Last Checked
3 months ago
Abstract
This is the preprint version of our paper on 2015 9th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth2015). An assistive training tool software for rehabilitation of dysphonic patients is evaluated according to the practical clinical feedback from the treatments. One stroke sufferer and one parkinson sufferer have provided earnest suggestions for the improvement of our tool software. The assistive tool employs a serious game as the attractive logic part, and running on the tablet with normal microphone as input device. Seven pitch estimation algorithms have been evaluated and compared with selected patients voice database. A series of benchmarks have been generated during the evaluation process for technology selection.
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