Adapting Improved Upper Confidence Bounds for Monte-Carlo Tree Search
May 11, 2015 Β· Declared Dead Β· π Advances in Computer Games
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Authors
Yun-Ching Liu, Yoshimasa Tsuruoka
arXiv ID
1505.02830
Category
cs.AI: Artificial Intelligence
Citations
2
Venue
Advances in Computer Games
Last Checked
4 months ago
Abstract
The UCT algorithm, which combines the UCB algorithm and Monte-Carlo Tree Search (MCTS), is currently the most widely used variant of MCTS. Recently, a number of investigations into applying other bandit algorithms to MCTS have produced interesting results. In this research, we will investigate the possibility of combining the improved UCB algorithm, proposed by Auer et al. (2010), with MCTS. However, various characteristics and properties of the improved UCB algorithm may not be ideal for a direct application to MCTS. Therefore, some modifications were made to the improved UCB algorithm, making it more suitable for the task of game tree search. The Mi-UCT algorithm is the application of the modified UCB algorithm applied to trees. The performance of Mi-UCT is demonstrated on the games of $9\times 9$ Go and $9\times 9$ NoGo, and has shown to outperform the plain UCT algorithm when only a small number of playouts are given, and rougly on the same level when more playouts are available.
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