On-the-Job Learning with Bayesian Decision Theory
June 10, 2015 Β· Declared Dead Β· π Neural Information Processing Systems
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Authors
Keenon Werling, Arun Chaganty, Percy Liang, Chris Manning
arXiv ID
1506.03140
Category
cs.AI: Artificial Intelligence
Citations
22
Venue
Neural Information Processing Systems
Last Checked
3 months ago
Abstract
Our goal is to deploy a high-accuracy system starting with zero training examples. We consider an "on-the-job" setting, where as inputs arrive, we use real-time crowdsourcing to resolve uncertainty where needed and output our prediction when confident. As the model improves over time, the reliance on crowdsourcing queries decreases. We cast our setting as a stochastic game based on Bayesian decision theory, which allows us to balance latency, cost, and accuracy objectives in a principled way. Computing the optimal policy is intractable, so we develop an approximation based on Monte Carlo Tree Search. We tested our approach on three datasets---named-entity recognition, sentiment classification, and image classification. On the NER task we obtained more than an order of magnitude reduction in cost compared to full human annotation, while boosting performance relative to the expert provided labels. We also achieve a 8% F1 improvement over having a single human label the whole set, and a 28% F1 improvement over online learning.
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