Snow Globe: An Advancing-Front 3D Delaunay Mesh Refinement Algorithm

August 01, 2015 Β· Declared Dead Β· πŸ› arXiv.org

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Shankar Prasad Sastry arXiv ID 1508.00060 Category cs.CG: Computational Geometry Cross-listed cs.DS Citations 0 Venue arXiv.org Last Checked 3 months ago
Abstract
<incorrect proofs; does not consider an important case because of which the proofs are wrong. The paper was withdrawn from submission> One of the objectives of a Delaunay mesh refinement algorithm is to produce meshes with tetrahedral elements having a bounded aspect ratio, which is the ratio between the radius of the circumscribing and inscribing spheres. The refinement is carried out by inserting additional Steiner vertices inside the circumsphere of a poor-quality tetrahedron (to remove the tetrahedron) at a sufficient distance from existing vertices to guarantee the termination and size optimality of the algorithm. This technique eliminates tetrahedra whose ratio of the radius of the circumscribing sphere and the shortest side, the radius-edge ratio, is large. Slivers, almost-planar tetrahedra, which have a small radius-edge ratio, but a large aspect ratio, are avoided by small random perturbations of the Steiner vertices to improve the aspect ratio. Additionally, geometric constraints, called "petals", have been shown to produce smaller high-quality meshes in 2D Delaunay refinement algorithms. In this paper, we develop a deterministic nondifferentiable optimization routine to place the Steiner vertex inside geometrical constraints that we call "snow globes" for 3D Delaunay refinement. We explore why the geometrical constraints and an ordering on processing of poor-quality tetrahedra result in smaller meshes. The stricter analysis provides an improved constant associated with the size optimality of the generated meshes. Aided by the analysis, we present a modified algorithm to handle boundary encroachment. The final algorithm behaves like an advancing-front algorithms that are commonly used for quadrilateral and hexahedral meshing.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Computational Geometry

R.I.P. πŸ‘» Ghosted

Dynamic Planar Convex Hull

Riko Jacob, Gerth StΓΈlting Brodal

cs.CG πŸ› The 43rd Annual IEEE Symposium on Foundations of Computer Science, 2002. Proceedings. πŸ“š 240 cites 7 years ago

Died the same way β€” πŸ‘» Ghosted