Reflective Oracles: A Foundation for Classical Game Theory
August 17, 2015 Β· Declared Dead Β· π arXiv.org
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Authors
Benja Fallenstein, Jessica Taylor, Paul F. Christiano
arXiv ID
1508.04145
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.GT
Citations
5
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Classical game theory treats players as special---a description of a game contains a full, explicit enumeration of all players---even though in the real world, "players" are no more fundamentally special than rocks or clouds. It isn't trivial to find a decision-theoretic foundation for game theory in which an agent's coplayers are a non-distinguished part of the agent's environment. Attempts to model both players and the environment as Turing machines, for example, fail for standard diagonalization reasons. In this paper, we introduce a "reflective" type of oracle, which is able to answer questions about the outputs of oracle machines with access to the same oracle. These oracles avoid diagonalization by answering some queries randomly. We show that machines with access to a reflective oracle can be used to define rational agents using causal decision theory. These agents model their environment as a probabilistic oracle machine, which may contain other agents as a non-distinguished part. We show that if such agents interact, they will play a Nash equilibrium, with the randomization in mixed strategies coming from the randomization in the oracle's answers. This can be seen as providing a foundation for classical game theory in which players aren't special.
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