On Designing and Testing Distributed Virtual Environments

August 18, 2015 Β· Declared Dead Β· πŸ› Concurrency and Computation

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Authors Arthur Valadares, Eugenia Gabrielova, Cristina V. Lopes arXiv ID 1508.04465 Category cs.SE: Software Engineering Cross-listed cs.DC, cs.PF Citations 13 Venue Concurrency and Computation Last Checked 4 months ago
Abstract
Distributed Real-Time (DRT) systems are among the most complex software systems to design, test, maintain and evolve. The existence of components distributed over a network often conflicts with real-time requirements, leading to design strategies that depend on domain- and even application-specific knowledge. Distributed Virtual Environment (DVE) systems are DRT systems that connect multiple users instantly with each other and with a shared virtual space over a network. DVE systems deviate from traditional DRT systems in the importance of the quality of the end user experience. We present an analysis of important, but challenging, issues in the design, testing and evaluation of DVE systems through the lens of experiments with a concrete DVE, OpenSimulator. We frame our observations within six dimensions of well-known design concerns: correctness, fault tolerance/prevention, scalability, time sensitivity, consistency, and overhead of distribution. Furthermore, we place our experimental work in a broader historical context, showing that these challenges are intrinsic to DVEs and suggesting lines of future research.
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