An Empirical Comparison of Neural Architectures for Reinforcement Learning in Partially Observable Environments
December 17, 2015 ยท Declared Dead ยท ๐ arXiv.org
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Authors
Denis Steckelmacher, Peter Vrancx
arXiv ID
1512.05509
Category
cs.NE: Neural & Evolutionary
Cross-listed
cs.AI,
cs.LG
Citations
4
Venue
arXiv.org
Last Checked
4 months ago
Abstract
This paper explores the performance of fitted neural Q iteration for reinforcement learning in several partially observable environments, using three recurrent neural network architectures: Long Short-Term Memory, Gated Recurrent Unit and MUT1, a recurrent neural architecture evolved from a pool of several thousands candidate architectures. A variant of fitted Q iteration, based on Advantage values instead of Q values, is also explored. The results show that GRU performs significantly better than LSTM and MUT1 for most of the problems considered, requiring less training episodes and less CPU time before learning a very good policy. Advantage learning also tends to produce better results.
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