Evaluating Go Game Records for Prediction of Player Attributes
December 30, 2015 Β· Declared Dead Β· π IEEE Conference on Computational Intelligence and Games
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Authors
Josef MoudΕΓk, Petr BaudiΕ‘, Roman Neruda
arXiv ID
1512.08969
Category
cs.AI: Artificial Intelligence
Citations
6
Venue
IEEE Conference on Computational Intelligence and Games
Last Checked
4 months ago
Abstract
We propose a way of extracting and aggregating per-move evaluations from sets of Go game records. The evaluations capture different aspects of the games such as played patterns or statistic of sente/gote sequences. Using machine learning algorithms, the evaluations can be utilized to predict different relevant target variables. We apply this methodology to predict the strength and playing style of the player (e.g. territoriality or aggressivity) with good accuracy. We propose a number of possible applications including aiding in Go study, seeding real-work ranks of internet players or tuning of Go-playing programs.
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