Space-Time Representation of People Based on 3D Skeletal Data: A Review

January 05, 2016 ยท The Cartographer ยท ๐Ÿ› Computer Vision and Image Understanding

๐Ÿ“š THE CARTOGRAPHER: The Cartographer
Survey/review paper โ€” maps the landscape rather than implementing a method.

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"Title-pattern auto-detect: Space-Time Representation of People Based on 3D Skeletal Data: A Review"

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Authors Fei Han, Brian Reily, William Hoff, Hao Zhang arXiv ID 1601.01006 Category cs.CV: Computer Vision Citations 316 Venue Computer Vision and Image Understanding Last Checked 1 day ago
Abstract
Spatiotemporal human representation based on 3D visual perception data is a rapidly growing research area. Based on the information sources, these representations can be broadly categorized into two groups based on RGB-D information or 3D skeleton data. Recently, skeleton-based human representations have been intensively studied and kept attracting an increasing attention, due to their robustness to variations of viewpoint, human body scale and motion speed as well as the realtime, online performance. This paper presents a comprehensive survey of existing space-time representations of people based on 3D skeletal data, and provides an informative categorization and analysis of these methods from the perspectives, including information modality, representation encoding, structure and transition, and feature engineering. We also provide a brief overview of skeleton acquisition devices and construction methods, enlist a number of public benchmark datasets with skeleton data, and discuss potential future research directions.
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