Keyboard Surface Interaction: Making the keyboard into a pointing device
January 15, 2016 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Julian Ramos, Zhen Li, Johana Rosas, Nikola Banovic, Jennifer Mankoff, Anind Dey
arXiv ID
1601.04029
Category
cs.HC: Human-Computer Interaction
Citations
12
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Pointing devices that reside on the keyboard can reduce the overall time needed to perform mixed pointing and typing tasks, since the hand of the user does not have to reach for the pointing device. However, previous implementations of this kind of device have a higher movement time compared to the mouse and trackpad due to large error rate, low speed and spatial resolution. In this paper we introduce Keyboard Surface Interaction (KSI), an interaction approach that turns the surface of a keyboard into an interaction surface and allows users to rest their hands on the keyboard at all times to minimize fatigue. We developed a proof-of-concept implementation, Fingers, which we optimized over a series of studies. Finally, we evaluated Fingers against the mouse and trackpad in a user study with 25 participants on a Fitts law test style, mixed typing and pointing task. Results showed that for users with more exposure to KSI, our KSI device had better performance (reduced movement and homing time) and reduced discomfort compared to the trackpad. When compared to the mouse, KSI had reduced homing time and reduced discomfort, but increased movement time. This interaction approach is not only a new way to capitalize on the space on top of the keyboard, but also a call to innovate and think beyond the touchscreen, touchpad, and mouse as our main pointing devices. The results of our studies serve as a specification for future KSI devices.
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