Analyses of a Virtual World

February 03, 2016 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Yurij Holovatch, Olesya Mryglod, Michael Szell, Stefan Thurner arXiv ID 1602.01388 Category physics.soc-ph Cross-listed cs.SI Citations 1 Venue arXiv.org Last Checked 4 months ago
Abstract
We present an overview of a series of results obtained from the analysis of human behavior in a virtual environment. We focus on the massive multiplayer online game (MMOG) Pardus which has a worldwide participant base of more than 400,000 registered players. We provide evidence for striking statistical similarities between social structures and human-action dynamics in the real and virtual worlds. In this sense MMOGs provide an extraordinary way for accurate and falsifiable studies of social phenomena. We further discuss possibilities to apply methods and concepts developed in the course of these studies to analyse oral and written narratives.
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