The IMP game: Learnability, approximability and adversarial learning beyond $ฮฃ^0_1$

February 07, 2016 ยท The Ethereal ยท ๐Ÿ› Journal of Logic and Computation

๐Ÿ”ฎ THE ETHEREAL: The Ethereal
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Authors Michael Brand, David L. Dowe arXiv ID 1602.02743 Category cs.LO: Logic in CS Cross-listed cs.AI, cs.CC, cs.FL Citations 0 Venue Journal of Logic and Computation Last Checked 5 months ago
Abstract
We introduce a problem set-up we call the Iterated Matching Pennies (IMP) game and show that it is a powerful framework for the study of three problems: adversarial learnability, conventional (i.e., non-adversarial) learnability and approximability. Using it, we are able to derive the following theorems. (1) It is possible to learn by example all of $ฮฃ^0_1 \cup ฮ ^0_1$ as well as some supersets; (2) in adversarial learning (which we describe as a pursuit-evasion game), the pursuer has a winning strategy (in other words, $ฮฃ^0_1$ can be learned adversarially, but $ฮ ^0_1$ not); (3) some languages in $ฮ ^0_1$ cannot be approximated by any language in $ฮฃ^0_1$. We show corresponding results also for $ฮฃ^0_i$ and $ฮ ^0_i$ for arbitrary $i$.
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