Deep Shading: Convolutional Neural Networks for Screen-Space Shading
March 19, 2016 Β· Declared Dead Β· π Computer graphics forum (Print)
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Authors
Oliver Nalbach, Elena Arabadzhiyska, Dushyant Mehta, Hans-Peter Seidel, Tobias Ritschel
arXiv ID
1603.06078
Category
cs.GR: Graphics
Cross-listed
cs.LG
Citations
167
Venue
Computer graphics forum (Print)
Last Checked
1 month ago
Abstract
In computer vision, convolutional neural networks (CNNs) have recently achieved new levels of performance for several inverse problems where RGB pixel appearance is mapped to attributes such as positions, normals or reflectance. In computer graphics, screen-space shading has recently increased the visual quality in interactive image synthesis, where per-pixel attributes such as positions, normals or reflectance of a virtual 3D scene are converted into RGB pixel appearance, enabling effects like ambient occlusion, indirect light, scattering, depth-of-field, motion blur, or anti-aliasing. In this paper we consider the diagonal problem: synthesizing appearance from given per-pixel attributes using a CNN. The resulting Deep Shading simulates various screen-space effects at competitive quality and speed while not being programmed by human experts but learned from example images.
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