Evolving Shepherding Behavior with Genetic Programming Algorithms

March 19, 2016 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Joshua BrulΓ©, Kevin Engel, Nick Fung, Isaac Julien arXiv ID 1603.06141 Category cs.AI: Artificial Intelligence Cross-listed cs.NE Citations 8 Venue arXiv.org Last Checked 4 months ago
Abstract
We apply genetic programming techniques to the `shepherding' problem, in which a group of one type of animal (sheep dogs) attempts to control the movements of a second group of animals (sheep) obeying flocking behavior. Our genetic programming algorithm evolves an expression tree that governs the movements of each dog. The operands of the tree are hand-selected features of the simulation environment that may allow the dogs to herd the sheep effectively. The algorithm uses tournament-style selection, crossover reproduction, and a point mutation. We find that the evolved solutions generalize well and outperform a (naive) human-designed algorithm.
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