Multi-agent evolutionary systems for the generation of complex virtual worlds

April 20, 2016 ยท Declared Dead ยท ๐Ÿ› EAI Endorsed Transactions on Creative Technologies

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Authors Jan Kruse, Andy M. Connor arXiv ID 1604.05792 Category cs.NE: Neural & Evolutionary Citations 12 Venue EAI Endorsed Transactions on Creative Technologies Last Checked 4 months ago
Abstract
Modern films, games and virtual reality applications are dependent on convincing computer graphics. Highly complex models are a requirement for the successful delivery of many scenes and environments. While workflows such as rendering, compositing and animation have been streamlined to accommodate increasing demands, modelling complex models is still a laborious task. This paper introduces the computational benefits of an Interactive Genetic Algorithm (IGA) to computer graphics modelling while compensating the effects of user fatigue, a common issue with Interactive Evolutionary Computation. An intelligent agent is used in conjunction with an IGA that offers the potential to reduce the effects of user fatigue by learning from the choices made by the human designer and directing the search accordingly. This workflow accelerates the layout and distribution of basic elements to form complex models. It captures the designer's intent through interaction, and encourages playful discovery.
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