Towards the Holodeck: Fully Immersive Virtual Reality Visualisation of Scientific and Engineering Data

April 20, 2016 Β· Declared Dead Β· πŸ› Image and Vision Computing New Zealand

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Authors Stefan Marks, Javier E. Estevez, Andy M. Connor arXiv ID 1604.05797 Category cs.HC: Human-Computer Interaction Citations 74 Venue Image and Vision Computing New Zealand Last Checked 3 months ago
Abstract
In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion capture suite. We present two case studies in the application areas of visualisation of scientific and engineering data. Each of these case studies utilise a different render engine, namely a custom engine for one case and a commercial game engine for the other. The advantages and appropriateness of each approach are discussed along with suggestions for future work.
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