Towards the Holodeck: Fully Immersive Virtual Reality Visualisation of Scientific and Engineering Data
April 20, 2016 Β· Declared Dead Β· π Image and Vision Computing New Zealand
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Authors
Stefan Marks, Javier E. Estevez, Andy M. Connor
arXiv ID
1604.05797
Category
cs.HC: Human-Computer Interaction
Citations
74
Venue
Image and Vision Computing New Zealand
Last Checked
3 months ago
Abstract
In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion capture suite. We present two case studies in the application areas of visualisation of scientific and engineering data. Each of these case studies utilise a different render engine, namely a custom engine for one case and a commercial game engine for the other. The advantages and appropriateness of each approach are discussed along with suggestions for future work.
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