Social Play Spaces for Active Community Engagement
April 21, 2016 Β· Declared Dead Β· π Australasian Conference on Interactive Entertainment
"No code URL or promise found in abstract"
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Authors
Jenna Gavin, Ben Kenobi, Andy M. Connor
arXiv ID
1604.06159
Category
cs.HC: Human-Computer Interaction
Citations
6
Venue
Australasian Conference on Interactive Entertainment
Last Checked
4 months ago
Abstract
This paper puts forward the perspective that social play spaces are opportunities to utilise both technology and body for the benefit of community culture and engagement. Co-located social gaming coupled with tangible interfaces offer active participant engagement and the development of the local video game scene. This paper includes a descriptive account of Rabble Room Arcade, an experimental social event combining custom-built physical interface devices and multiplayer video games.
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