Social Play Spaces for Active Community Engagement

April 21, 2016 Β· Declared Dead Β· πŸ› Australasian Conference on Interactive Entertainment

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Authors Jenna Gavin, Ben Kenobi, Andy M. Connor arXiv ID 1604.06159 Category cs.HC: Human-Computer Interaction Citations 6 Venue Australasian Conference on Interactive Entertainment Last Checked 4 months ago
Abstract
This paper puts forward the perspective that social play spaces are opportunities to utilise both technology and body for the benefit of community culture and engagement. Co-located social gaming coupled with tangible interfaces offer active participant engagement and the development of the local video game scene. This paper includes a descriptive account of Rabble Room Arcade, an experimental social event combining custom-built physical interface devices and multiplayer video games.
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