Tournament selection in zeroth-level classifier systems based on average reward reinforcement learning
April 26, 2016 Β· Declared Dead Β· π arXiv.org
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Authors
Zhaoxiang Zang, Zhao Li, Junying Wang, Zhiping Dan
arXiv ID
1604.07704
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.NE
Citations
1
Venue
arXiv.org
Last Checked
4 months ago
Abstract
As a genetics-based machine learning technique, zeroth-level classifier system (ZCS) is based on a discounted reward reinforcement learning algorithm, bucket-brigade algorithm, which optimizes the discounted total reward received by an agent but is not suitable for all multi-step problems, especially large-size ones. There are some undiscounted reinforcement learning methods available, such as R-learning, which optimize the average reward per time step. In this paper, R-learning is used as the reinforcement learning employed by ZCS, to replace its discounted reward reinforcement learning approach, and tournament selection is used to replace roulette wheel selection in ZCS. The modification results in classifier systems that can support long action chains, and thus is able to solve large multi-step problems.
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