Procedural Generation of Angry Birds Levels using Building Constructive Grammar with Chinese-Style and/or Japanese-Style Models

April 27, 2016 Β· Declared Dead Β· πŸ› arXiv.org

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Authors YuXuan Jiang, Misaki Kaidan, Chun Yin Chu, Tomohiro Harada, Ruck Thawonmas arXiv ID 1604.07906 Category cs.AI: Artificial Intelligence Cross-listed cs.HC Citations 2 Venue arXiv.org Last Checked 4 months ago
Abstract
This paper presents a procedural generation method that creates visually attractive levels for the Angry Birds game. Besides being an immensely popular mobile game, Angry Birds has recently become a test bed for various artificial intelligence technologies. We propose a new approach for procedurally generating Angry Birds levels using Chinese style and Japanese style building structures. A conducted experiment confirms the effectiveness of our approach with statistical significance.
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