A Collaborative Untethered Virtual Reality Environment for Interactive Social Network Visualization
April 27, 2016 Β· Declared Dead Β· π arXiv.org
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Authors
Sam Royston, Connor DeFanti, Ken Perlin
arXiv ID
1604.08239
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.GR
Citations
18
Venue
arXiv.org
Last Checked
4 months ago
Abstract
The increasing prevalence of Virtual Reality technologies as a platform for gaming and video playback warrants research into how to best apply the current state of the art to challenges in data visualization. Many current VR systems are noncollaborative, while data analysis and visualization is often a multi-person process. Our goal in this paper is to address the technical and user experience challenges that arise when creating VR environments for collaborative data visualization. We focus on the integration of multiple tracking systems and the new interaction paradigms that this integration can enable, along with visual design considerations that apply specifically to collaborative network visualization in virtual reality. We demonstrate a system for collaborative interaction with large 3D layouts of Twitter friend/follow networks. The system is built by combining a 'Holojam' architecture (multiple GearVR Headsets within an OptiTrack motion capture stage) and Perception Neuron motion suits, to offer an untethered, full-room multi-person visualization experience.
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