Bridging the Capacity Gap Between Interactive and One-Way Communication

May 27, 2016 Β· Declared Dead Β· πŸ› ACM-SIAM Symposium on Discrete Algorithms

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Authors Bernhard Haeupler, Ameya Velingker arXiv ID 1605.08792 Category cs.IT: Information Theory Cross-listed cs.DS Citations 14 Venue ACM-SIAM Symposium on Discrete Algorithms Last Checked 5 months ago
Abstract
We study the communication rate of coding schemes for interactive communication that transform any two-party interactive protocol into a protocol that is robust to noise. Recently, Haeupler (FOCS '14) showed that if an $Ρ> 0$ fraction of transmissions are corrupted, adversarially or randomly, then it is possible to achieve a communication rate of $1 - \widetilde{O}(\sqrtΡ)$. Furthermore, Haeupler conjectured that this rate is optimal for general input protocols. This stands in contrast to the classical setting of one-way communication in which error-correcting codes are known to achieve an optimal communication rate of $1 - Θ(H(Ρ)) = 1 - \widetildeΘ(Ρ)$. In this work, we show that the quadratically smaller rate loss of the one-way setting can also be achieved in interactive coding schemes for a very natural class of input protocols. We introduce the notion of average message length, or the average number of bits a party sends before receiving a reply, as a natural parameter for measuring the level of interactivity in a protocol. Moreover, we show that any protocol with average message length $\ell = Ω(\mathrm{poly}(1/Ρ))$ can be simulated by a protocol with optimal communication rate $1 - Θ(H(Ρ))$ over an oblivious adversarial channel with error fraction $Ρ$. Furthermore, under the additional assumption of access to public shared randomness, the optimal communication rate is achieved ratelessly, i.e., the communication rate adapts automatically to the actual error rate $Ρ$ without having to specify it in advance. This shows that the capacity gap between one-way and interactive communication can be bridged even for very small (constant in $Ρ$) average message lengths, which are likely to be found in many applications.
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