Learning opening books in partially observable games: using random seeds in Phantom Go
July 08, 2016 Β· Declared Dead Β· π IEEE Conference on Computational Intelligence and Games
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Authors
Tristan Cazenave, Jialin Liu, Fabien Teytaud, Olivier Teytaud
arXiv ID
1607.02431
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.GT
Citations
8
Venue
IEEE Conference on Computational Intelligence and Games
Last Checked
4 months ago
Abstract
Many artificial intelligences (AIs) are randomized. One can be lucky or unlucky with the random seed; we quantify this effect and show that, maybe contrarily to intuition, this is far from being negligible. Then, we apply two different existing algorithms for selecting good seeds and good probability distributions over seeds. This mainly leads to learning an opening book. We apply this to Phantom Go, which, as all phantom games, is hard for opening book learning. We improve the winning rate from 50% to 70% in 5x5 against the same AI, and from approximately 0% to 40% in 5x5, 7x7 and 9x9 against a stronger (learning) opponent.
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