Large-scale Analysis of Chess Games with Chess Engines: A Preliminary Report
April 28, 2016 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Mathieu Acher, FranΓ§ois Esnault
arXiv ID
1607.04186
Category
cs.AI: Artificial Intelligence
Citations
13
Venue
arXiv.org
Last Checked
4 months ago
Abstract
The strength of chess engines together with the availability of numerous chess games have attracted the attention of chess players, data scientists, and researchers during the last decades. State-of-the-art engines now provide an authoritative judgement that can be used in many applications like cheating detection, intrinsic ratings computation, skill assessment, or the study of human decision-making. A key issue for the research community is to gather a large dataset of chess games together with the judgement of chess engines. Unfortunately the analysis of each move takes lots of times. In this paper, we report our effort to analyse almost 5 millions chess games with a computing grid. During summer 2015, we processed 270 millions unique played positions using the Stockfish engine with a quite high depth (20). We populated a database of 1+ tera-octets of chess evaluations, representing an estimated time of 50 years of computation on a single machine. Our effort is a first step towards the replication of research results, the supply of open data and procedures for exploring new directions, and the investigation of software engineering/scalability issues when computing billions of moves.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Artificial Intelligence
π
π
The Cartographer
R.I.P.
π»
Ghosted
Explanation in Artificial Intelligence: Insights from the Social Sciences
R.I.P.
π»
Ghosted
Federated Machine Learning: Concept and Applications
R.I.P.
π»
Ghosted
Counterfactual Explanations without Opening the Black Box: Automated Decisions and the GDPR
R.I.P.
π»
Ghosted
DeepAR: Probabilistic Forecasting with Autoregressive Recurrent Networks
R.I.P.
π»
Ghosted
Rainbow: Combining Improvements in Deep Reinforcement Learning
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted