Automatically Reinforcing a Game AI
July 27, 2016 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
David L. St-Pierre, Jean-Baptiste Hoock, Jialin Liu, Fabien Teytaud, Olivier Teytaud
arXiv ID
1607.08100
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.GT
Citations
2
Venue
arXiv.org
Last Checked
4 months ago
Abstract
A recent research trend in Artificial Intelligence (AI) is the combination of several programs into one single, stronger, program; this is termed portfolio methods. We here investigate the application of such methods to Game Playing Programs (GPPs). In addition, we consider the case in which only one GPP is available - by decomposing this single GPP into several ones through the use of parameters or even simply random seeds. These portfolio methods are trained in a learning phase. We propose two different offline approaches. The simplest one, BestArm, is a straightforward optimization of seeds or parame- ters; it performs quite well against the original GPP, but performs poorly against an opponent which repeats games and learns. The second one, namely Nash-portfolio, performs similarly in a "one game" test, and is much more robust against an opponent who learns. We also propose an online learning portfolio, which tests several of the GPP repeatedly and progressively switches to the best one - using a bandit algorithm.
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