A heuristic scheme for the Cooperative Team Orienteering Problem with Time Windows
August 19, 2016 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Iman Roozbeh, Melih Ozlen, John W. Hearne
arXiv ID
1608.05485
Category
cs.AI: Artificial Intelligence
Cross-listed
math.OC
Citations
5
Venue
arXiv.org
Last Checked
4 months ago
Abstract
The Cooperative Orienteering Problem with Time Windows (COPTW)is a class of problems with some important applications and yet has received relatively little attention. In the COPTW a certain number of team members are required to collect the associated reward from each customer simultaneously and cooperatively. This requirement to have one or more team members simultaneously available at a vertex to collect the reward, poses a challenging OR task. Exact methods are not able to handle large scale instances of the COPTW and no heuristic schemes have been developed for this problem so far. In this paper, a new modification to the classical Clarke and Wright saving heuristic is proposed to handle this problem. A new benchmark set generated by adding the resource requirement attribute to the existing benchmarks. The heuristic algorithm followed by boosting operators achieves optimal solutions for 64.5% of instances for which the optimal results are known. The proposed solution approach attains an optimality gap of 2.61% for the same instances and solves benchmarks with realistic size within short computational times.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Artificial Intelligence
π
π
The Cartographer
R.I.P.
π»
Ghosted
Explanation in Artificial Intelligence: Insights from the Social Sciences
R.I.P.
π»
Ghosted
Federated Machine Learning: Concept and Applications
R.I.P.
π»
Ghosted
Counterfactual Explanations without Opening the Black Box: Automated Decisions and the GDPR
R.I.P.
π»
Ghosted
DeepAR: Probabilistic Forecasting with Autoregressive Recurrent Networks
R.I.P.
π»
Ghosted
Rainbow: Combining Improvements in Deep Reinforcement Learning
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted