Towards Hybrid Cloud-assisted Crowdsourced Live Streaming: Measurement and Analysis
August 31, 2016 Β· Declared Dead Β· π International Workshop on Network and Operating System Support for Digital Audio and Video
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Authors
Cong Zhang, Jiangchuan Liu, Haiyang Wang
arXiv ID
1609.00045
Category
cs.MM: Multimedia
Citations
13
Venue
International Workshop on Network and Operating System Support for Digital Audio and Video
Last Checked
3 months ago
Abstract
Crowdsourced Live Streaming (CLS), most notably Twitch.tv, has seen explosive growth in its popularity in the past few years. In such systems, any user can lively broadcast video content of interest to others, e.g., from a game player to many online viewers. To fulfill the demands from both massive and heterogeneous broadcasters and viewers, expensive server clusters have been deployed to provide video ingesting and transcoding services. Despite the existence of highly popular channels, a significant portion of the channels is indeed unpopular. Yet as our measurement shows, these broadcasters are consuming considerable system resources; in particular, 25% (resp. 30%) of bandwidth (resp. computation) resources are used by the broadcasters who do not have any viewers at all. In this paper, we closely examine the challenge of handling unpopular live-broadcasting channels in CLS systems and present a comprehensive solution for service partitioning on hybrid cloud. The trace-driven evaluation shows that our hybrid cloud-assisted design can smartly assign ingesting and transcoding tasks to the elastic cloud virtual machines, providing flexible system deployment cost-effectively.
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