Feedback and Timing in a Crowdsourcing Game

September 07, 2016 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Gili Freedman, Sukdith Punjasthitkul, Max Seidman, Mary Flanagan arXiv ID 1609.02182 Category cs.HC: Human-Computer Interaction Citations 0 Venue arXiv.org Last Checked 5 months ago
Abstract
The present research examines two problems inherent to the creation of crowdsourcing games: how to give feedback when the right answer is not always known by the game and how much time to give players without sacrificing data quality. Taken together, the present research provides an important first step in considering how to create fun, challenging crowdsourcing games that generate quality data.
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