Reduced Space and Faster Convergence in Imperfect-Information Games via Regret-Based Pruning
September 12, 2016 Β· Declared Dead Β· π AAAI Workshops
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Authors
Noam Brown, Tuomas Sandholm
arXiv ID
1609.03234
Category
cs.GT: Game Theory
Cross-listed
cs.AI
Citations
6
Venue
AAAI Workshops
Last Checked
5 months ago
Abstract
Counterfactual Regret Minimization (CFR) is the most popular iterative algorithm for solving zero-sum imperfect-information games. Regret-Based Pruning (RBP) is an improvement that allows poorly-performing actions to be temporarily pruned, thus speeding up CFR. We introduce Total RBP, a new form of RBP that reduces the space requirements of CFR as actions are pruned. We prove that in zero-sum games it asymptotically prunes any action that is not part of a best response to some Nash equilibrium. This leads to provably faster convergence and lower space requirements. Experiments show that Total RBP results in an order of magnitude reduction in space, and the reduction factor increases with game size.
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