P_3-Games on Chordal Bipartite Graphs
October 22, 2016 Β· Declared Dead Β· π arXiv.org
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Authors
Wing-Kai Hon, Ton Kloks, Fu-Hong Liu, Hsiang-Hsuan Liu, Tao-Ming Wang, Yue-Li Wang
arXiv ID
1610.07018
Category
cs.DS: Data Structures & Algorithms
Cross-listed
cs.DM,
math.CO
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
Let G=(V,E) be a connected graph. A set U subseteq V is convex if G[U] is connected and all vertices of V\U have at most one neighbor in U. Let sigma(W) denote the unique smallest convex set that contains W subseteq V. Two players play the following game. Consider a convex set U and call it the `playground.' Initially, U = emptyset. When U=V, the player to move loses the game. Otherwise, that player chooses a vertex x in V\U which is at distance at most two from U. The effect of the move is that the playground U changes into sigma(U cup {x}) and the opponent is presented with this new playground. A graph is chordal bipartite if it is bipartite and has no induced cycle of length more than four. In this paper we show that, when G is chordal bipartite, there is a polynomial-time algorithm that computes the Grundy number of the P_3-game played on G. This implies that there is an efficient algorithm to decide whether the first player has a winning strategy.
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