The Multi-fidelity Multi-armed Bandit
October 30, 2016 ยท Declared Dead ยท ๐ Neural Information Processing Systems
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Kirthevasan Kandasamy, Gautam Dasarathy, Jeff Schneider, Barnabรกs Pรณczos
arXiv ID
1610.09726
Category
cs.LG: Machine Learning
Citations
42
Venue
Neural Information Processing Systems
Last Checked
3 months ago
Abstract
We study a variant of the classical stochastic $K$-armed bandit where observing the outcome of each arm is expensive, but cheap approximations to this outcome are available. For example, in online advertising the performance of an ad can be approximated by displaying it for shorter time periods or to narrower audiences. We formalise this task as a multi-fidelity bandit, where, at each time step, the forecaster may choose to play an arm at any one of $M$ fidelities. The highest fidelity (desired outcome) expends cost $ฮป^{(m)}$. The $m^{\text{th}}$ fidelity (an approximation) expends $ฮป^{(m)} < ฮป^{(M)}$ and returns a biased estimate of the highest fidelity. We develop MF-UCB, a novel upper confidence bound procedure for this setting and prove that it naturally adapts to the sequence of available approximations and costs thus attaining better regret than naive strategies which ignore the approximations. For instance, in the above online advertising example, MF-UCB would use the lower fidelities to quickly eliminate suboptimal ads and reserve the larger expensive experiments on a small set of promising candidates. We complement this result with a lower bound and show that MF-UCB is nearly optimal under certain conditions.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
๐ Similar Papers
In the same crypt โ Machine Learning
๐ฎ
๐ฎ
The Ethereal
๐ฎ
๐ฎ
The Ethereal
Continuous control with deep reinforcement learning
๐
๐
Old Age
Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks
๐
๐
Old Age
Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor
๐
๐
Old Age
SGDR: Stochastic Gradient Descent with Warm Restarts
๐ฎ
๐ฎ
The Ethereal
Asynchronous Methods for Deep Reinforcement Learning
Died the same way โ ๐ป Ghosted
R.I.P.
๐ป
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
๐ป
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
๐ป
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
๐ป
Ghosted