Using cognitive agent-based simulation for the evaluation of indoor wayfinding systems
November 08, 2016 Β· Declared Dead Β· π arXiv.org
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Authors
Helmut Schrom-Feiertag, Martin Stubenschrott, Georg Regal, Johann Schrammel, Volker Settgast
arXiv ID
1611.02459
Category
cs.HC: Human-Computer Interaction
Citations
6
Venue
arXiv.org
Last Checked
4 months ago
Abstract
This paper presents a novel approach to simulate human wayfinding behaviour incorporating visual cognition into a software agent for a computer aided evaluation of wayfinding systems in large infrastructures. The proposed approach follows the Sense-Plan-Act paradigm comprised of a model for visual attention, navigation behaviour and pedestrian movement. Stochastic features of perception are incorporated to enhance generality and diversity of the developed wayfinding simulation to reflect a variety of behaviours. The validity of the proposed approach was evaluated based on empirical data collected through wayfinding experiments with 20 participants in an immersive virtual reality environment using a life-sized 3D replica of Vienna's new central railway station. The results show that the developed cognitive agent-based simulation provides a further contribution to the simulation of human wayfinding and subsequently a further step to an effective evaluation tool for the planning of wayfinding and signage.
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