Card games as pointer structures: case studies in mobile CSP modelling

November 25, 2016 Β· Declared Dead Β· πŸ› arXiv.org

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors A. W. Roscoe arXiv ID 1611.08418 Category cs.SE: Software Engineering Citations 3 Venue arXiv.org Last Checked 4 months ago
Abstract
The author has long enjoyed using the CSP refinement checker FDR to solve puzzles, as witnessed by examples in \cite{tpc,ucs}. Recent experiments have shown that a number of games of patience (card games for one) are now well within bounds. We discuss the modelling approaches used to tackle these and avoid symmetric states. For two such games we reveal much higher percentages of winnable games than was previously believed. The techniques developed for some of these card games -which employ various dynamic patterns of cards - suggest techniques for modelling pointer structures in CSP and FDR analogous to those used with the pi-calculus. Most of these use CSP's ability to express mobile systems.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Software Engineering

Died the same way β€” πŸ‘» Ghosted