Interaction Networks for Learning about Objects, Relations and Physics
December 01, 2016 Β· Declared Dead Β· π Neural Information Processing Systems
"No code URL or promise found in abstract"
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Authors
Peter W. Battaglia, Razvan Pascanu, Matthew Lai, Danilo Rezende, Koray Kavukcuoglu
arXiv ID
1612.00222
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.LG
Citations
1.5K
Venue
Neural Information Processing Systems
Last Checked
2 months ago
Abstract
Reasoning about objects, relations, and physics is central to human intelligence, and a key goal of artificial intelligence. Here we introduce the interaction network, a model which can reason about how objects in complex systems interact, supporting dynamical predictions, as well as inferences about the abstract properties of the system. Our model takes graphs as input, performs object- and relation-centric reasoning in a way that is analogous to a simulation, and is implemented using deep neural networks. We evaluate its ability to reason about several challenging physical domains: n-body problems, rigid-body collision, and non-rigid dynamics. Our results show it can be trained to accurately simulate the physical trajectories of dozens of objects over thousands of time steps, estimate abstract quantities such as energy, and generalize automatically to systems with different numbers and configurations of objects and relations. Our interaction network implementation is the first general-purpose, learnable physics engine, and a powerful general framework for reasoning about object and relations in a wide variety of complex real-world domains.
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