Photorealistic Facial Texture Inference Using Deep Neural Networks
December 02, 2016 Β· Declared Dead Β· π Computer Vision and Pattern Recognition
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Authors
Shunsuke Saito, Lingyu Wei, Liwen Hu, Koki Nagano, Hao Li
arXiv ID
1612.00523
Category
cs.CV: Computer Vision
Cross-listed
cs.GR
Citations
136
Venue
Computer Vision and Pattern Recognition
Last Checked
3 months ago
Abstract
We present a data-driven inference method that can synthesize a photorealistic texture map of a complete 3D face model given a partial 2D view of a person in the wild. After an initial estimation of shape and low-frequency albedo, we compute a high-frequency partial texture map, without the shading component, of the visible face area. To extract the fine appearance details from this incomplete input, we introduce a multi-scale detail analysis technique based on mid-layer feature correlations extracted from a deep convolutional neural network. We demonstrate that fitting a convex combination of feature correlations from a high-resolution face database can yield a semantically plausible facial detail description of the entire face. A complete and photorealistic texture map can then be synthesized by iteratively optimizing for the reconstructed feature correlations. Using these high-resolution textures and a commercial rendering framework, we can produce high-fidelity 3D renderings that are visually comparable to those obtained with state-of-the-art multi-view face capture systems. We demonstrate successful face reconstructions from a wide range of low resolution input images, including those of historical figures. In addition to extensive evaluations, we validate the realism of our results using a crowdsourced user study.
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