End-to-End Deep Reinforcement Learning for Lane Keeping Assist
December 13, 2016 ยท Declared Dead ยท ๐ arXiv.org
"No code URL or promise found in abstract"
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Authors
Ahmad El Sallab, Mohammed Abdou, Etienne Perot, Senthil Yogamani
arXiv ID
1612.04340
Category
stat.ML: Machine Learning (Stat)
Cross-listed
cs.LG,
cs.RO
Citations
182
Venue
arXiv.org
Last Checked
3 months ago
Abstract
Reinforcement learning is considered to be a strong AI paradigm which can be used to teach machines through interaction with the environment and learning from their mistakes, but it has not yet been successfully used for automotive applications. There has recently been a revival of interest in the topic, however, driven by the ability of deep learning algorithms to learn good representations of the environment. Motivated by Google DeepMind's successful demonstrations of learning for games from Breakout to Go, we will propose different methods for autonomous driving using deep reinforcement learning. This is of particular interest as it is difficult to pose autonomous driving as a supervised learning problem as it has a strong interaction with the environment including other vehicles, pedestrians and roadworks. As this is a relatively new area of research for autonomous driving, we will formulate two main categories of algorithms: 1) Discrete actions category, and 2) Continuous actions category. For the discrete actions category, we will deal with Deep Q-Network Algorithm (DQN) while for the continuous actions category, we will deal with Deep Deterministic Actor Critic Algorithm (DDAC). In addition to that, We will also discover the performance of these two categories on an open source car simulator for Racing called (TORCS) which stands for The Open Racing car Simulator. Our simulation results demonstrate learning of autonomous maneuvering in a scenario of complex road curvatures and simple interaction with other vehicles. Finally, we explain the effect of some restricted conditions, put on the car during the learning phase, on the convergence time for finishing its learning phase.
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