Maximum Matching on Trees in the Online Preemptive and the Incremental Dynamic Graph Models
December 16, 2016 Β· Declared Dead Β· π International Computing and Combinatorics Conference
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Authors
Sumedh Tirodkar, Sundar Vishwanathan
arXiv ID
1612.05419
Category
cs.DS: Data Structures & Algorithms
Citations
4
Venue
International Computing and Combinatorics Conference
Last Checked
4 months ago
Abstract
We study the Maximum Cardinality Matching (MCM) and the Maximum Weight Matching (MWM) problems, on trees and on some special classes of graphs, in the Online Preemptive and the Incremental Dynamic Graph models. In the {\em Online Preemptive} model, the edges of a graph are revealed one by one and the algorithm is required to always maintain a valid matching. On seeing an edge, the algorithm has to either accept or reject the edge. If accepted, then the adjacent edges are discarded, and all rejections are permanent. In this model, the complexity of the problems is settled for deterministic algorithms. Epstein et al. gave a $5.356$-competitive randomized algorithm for MWM, and also proved a lower bound of $1.693$ for MCM. The same lower bound applies for MWM. In this paper we show that some of the results can be improved in the case of trees and some special classes of graphs. In the online preemptive model, we present a $64/33$-competitive (in expectation) randomized algorithm for MCM on trees. Inspired by the above mentioned algorithm for MCM, we present the main result of the paper, a randomized algorithm for MCM with a "worst case" update time of $O(1)$, in the incremental dynamic graph model, which is $3/2$-approximate (in expectation) on trees, and $1.8$-approximate (in expectation) on general graphs with maximum degree $3$. Note that this algorithm works only against an oblivious adversary. Hence, we derandomize this algorithm, and give a $(3/2 + Ξ΅)$-approximate deterministic algorithm for MCM on trees, with an amortized update time of $O(1/Ξ΅)$. We also present a minor result for MWM in the online preemptive model, a $3$-competitive (in expectation) randomized algorithm on growing trees (where the input revealed upto any stage is always a tree, i.e. a new edge never connects two disconnected trees).
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