Real-time eSports Match Result Prediction
December 10, 2016 ยท Declared Dead ยท ๐ arXiv.org
"No code URL or promise found in abstract"
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Authors
Yifan Yang, Tian Qin, Yu-Heng Lei
arXiv ID
1701.03162
Category
stat.AP
Cross-listed
cs.AI,
cs.LG
Citations
50
Venue
arXiv.org
Last Checked
2 months ago
Abstract
In this paper, we try to predict the winning team of a match in the multiplayer eSports game Dota 2. To address the weaknesses of previous work, we consider more aspects of prior (pre-match) features from individual players' match history, as well as real-time (during-match) features at each minute as the match progresses. We use logistic regression, the proposed Attribute Sequence Model, and their combinations as the prediction models. In a dataset of 78362 matches where 20631 matches contain replay data, our experiments show that adding more aspects of prior features improves accuracy from 58.69% to 71.49%, and introducing real-time features achieves up to 93.73% accuracy when predicting at the 40th minute.
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