EOMM: An Engagement Optimized Matchmaking Framework
February 22, 2017 Β· Declared Dead Β· π The Web Conference
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Authors
Zhengxing Chen, Su Xue, John Kolen, Navid Aghdaie, Kazi A. Zaman, Yizhou Sun, Magy Seif El-Nasr
arXiv ID
1702.06820
Category
cs.SI: Social & Info Networks
Cross-listed
cs.AI
Citations
28
Venue
The Web Conference
Last Checked
4 months ago
Abstract
Matchmaking connects multiple players to participate in online player-versus-player games. Current matchmaking systems depend on a single core strategy: create fair games at all times. These systems pair similarly skilled players on the assumption that a fair game is best player experience. We will demonstrate, however, that this intuitive assumption sometimes fails and that matchmaking based on fairness is not optimal for engagement. In this paper, we propose an Engagement Optimized Matchmaking (EOMM) framework that maximizes overall player engagement. We prove that equal-skill based matchmaking is a special case of EOMM on a highly simplified assumption that rarely holds in reality. Our simulation on real data from a popular game made by Electronic Arts, Inc. (EA) supports our theoretical results, showing significant improvement in enhancing player engagement compared to existing matchmaking methods.
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