Reasoning About Liquids via Closed-Loop Simulation
March 05, 2017 Β· Declared Dead Β· π Robotics: Science and Systems
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Authors
Connor Schenck, Dieter Fox
arXiv ID
1703.01656
Category
cs.RO: Robotics
Cross-listed
cs.CV
Citations
29
Venue
Robotics: Science and Systems
Last Checked
5 months ago
Abstract
Simulators are powerful tools for reasoning about a robot's interactions with its environment. However, when simulations diverge from reality, that reasoning becomes less useful. In this paper, we show how to close the loop between liquid simulation and real-time perception. We use observations of liquids to correct errors when tracking the liquid's state in a simulator. Our results show that closed-loop simulation is an effective way to prevent large divergence between the simulated and real liquid states. As a direct consequence of this, our method can enable reasoning about liquids that would otherwise be infeasible due to large divergences, such as reasoning about occluded liquid.
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