Languages of Play: Towards semantic foundations for game interfaces

March 15, 2017 Β· Declared Dead Β· πŸ› International Conference on Foundations of Digital Games

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Authors Chris Martens, Matthew A. Hammer arXiv ID 1703.05410 Category cs.PL: Programming Languages Citations 12 Venue International Conference on Foundations of Digital Games Last Checked 3 months ago
Abstract
Formal models of games help us account for and predict behavior, leading to more robust and innovative designs. While the games research community has proposed many formalisms for both the "game half" (game models, game description languages) and the "human half" (player modeling) of a game experience, little attention has been paid to the interface between the two, particularly where it concerns the player expressing her intent toward the game. We describe an analytical and computational toolbox based on programming language theory to examine the phenomenon sitting between control schemes and game rules, which we identify as a distinct player intent language for each game.
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