Investigating Recurrence and Eligibility Traces in Deep Q-Networks

April 18, 2017 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Jean Harb, Doina Precup arXiv ID 1704.05495 Category cs.AI: Artificial Intelligence Cross-listed cs.LG Citations 21 Venue arXiv.org Last Checked 4 months ago
Abstract
Eligibility traces in reinforcement learning are used as a bias-variance trade-off and can often speed up training time by propagating knowledge back over time-steps in a single update. We investigate the use of eligibility traces in combination with recurrent networks in the Atari domain. We illustrate the benefits of both recurrent nets and eligibility traces in some Atari games, and highlight also the importance of the optimization used in the training.
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