Safe and Nested Subgame Solving for Imperfect-Information Games
May 08, 2017 Β· Declared Dead Β· π Neural Information Processing Systems
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Authors
Noam Brown, Tuomas Sandholm
arXiv ID
1705.02955
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.GT
Citations
196
Venue
Neural Information Processing Systems
Last Checked
3 months ago
Abstract
In imperfect-information games, the optimal strategy in a subgame may depend on the strategy in other, unreached subgames. Thus a subgame cannot be solved in isolation and must instead consider the strategy for the entire game as a whole, unlike perfect-information games. Nevertheless, it is possible to first approximate a solution for the whole game and then improve it by solving individual subgames. This is referred to as subgame solving. We introduce subgame-solving techniques that outperform prior methods both in theory and practice. We also show how to adapt them, and past subgame-solving techniques, to respond to opponent actions that are outside the original action abstraction; this significantly outperforms the prior state-of-the-art approach, action translation. Finally, we show that subgame solving can be repeated as the game progresses down the game tree, leading to far lower exploitability. These techniques were a key component of Libratus, the first AI to defeat top humans in heads-up no-limit Texas hold'em poker.
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