The Pragmatics of Indirect Commands in Collaborative Discourse

May 08, 2017 ยท Declared Dead ยท ๐Ÿ› International Conference on Computational Semantics

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Authors Matthew Lamm, Mihail Eric arXiv ID 1705.03454 Category cs.CL: Computation & Language Cross-listed cs.AI Citations 1 Venue International Conference on Computational Semantics Last Checked 6 months ago
Abstract
Today's artificial assistants are typically prompted to perform tasks through direct, imperative commands such as \emph{Set a timer} or \emph{Pick up the box}. However, to progress toward more natural exchanges between humans and these assistants, it is important to understand the way non-imperative utterances can indirectly elicit action of an addressee. In this paper, we investigate command types in the setting of a grounded, collaborative game. We focus on a less understood family of utterances for eliciting agent action, locatives like \emph{The chair is in the other room}, and demonstrate how these utterances indirectly command in specific game state contexts. Our work shows that models with domain-specific grounding can effectively realize the pragmatic reasoning that is necessary for more robust natural language interaction.
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