The Complexity of Routing with Few Collisions

May 10, 2017 ยท The Ethereal ยท ๐Ÿ› International Symposium on Fundamentals of Computation Theory

๐Ÿ”ฎ THE ETHEREAL: The Ethereal
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Authors Till Fluschnik, Marco Morik, Manuel Sorge arXiv ID 1705.03673 Category cs.CC: Computational Complexity Cross-listed cs.DS Citations 2 Venue International Symposium on Fundamentals of Computation Theory Last Checked 2 months ago
Abstract
We study the computational complexity of routing multiple objects through a network in such a way that only few collisions occur: Given a graph $G$ with two distinct terminal vertices and two positive integers $p$ and $k$, the question is whether one can connect the terminals by at least $p$ routes (e.g. paths) such that at most $k$ edges are time-wise shared among them. We study three types of routes: traverse each vertex at most once (paths), each edge at most once (trails), or no such restrictions (walks). We prove that for paths and trails the problem is NP-complete on undirected and directed graphs even if $k$ is constant or the maximum vertex degree in the input graph is constant. For walks, however, it is solvable in polynomial time on undirected graphs for arbitrary $k$ and on directed graphs if $k$ is constant. We additionally study for all route types a variant of the problem where the maximum length of a route is restricted by some given upper bound. We prove that this length-restricted variant has the same complexity classification with respect to paths and trails, but for walks it becomes NP-complete on undirected graphs.
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